This is an advanced example, in which we create a Tooltip widget, by extending the base Widget class, and adding WidgetStack and WidgetPosition extensions, through Base.build.
Creating A Tooltip Widget Class
Basic Class Structure
As with the basic "Extending Widget" example, the Tooltip class will extend the Widget base class and follows the same pattern we use for other classes which extend Base.
Namely:
- Set up the constructor to invoke the superclass constructor
- Define a
NAMEproperty, to identify the class - Define the default attribute configuration, using the
ATTRSproperty - Implement prototype methods
This basic structure is shown below:
/*
* Required NAME static field, used to identify the Widget class and
* used as an event prefix, to generate class names etc. (set to the
* class name in camel case).
*/
Tooltip.NAME = "tooltip";
/* Default Tooltip Attributes */
Tooltip.ATTRS = {
/*
* The tooltip content. This can either be a fixed content value,
* or a map of id-to-values, designed to be used when a single
* tooltip is mapped to multiple trigger elements.
*/
content : {
value: null
},
/*
* The set of nodes to bind to the tooltip instance. Can be a string,
* or a node instance.
*/
triggerNodes : {
value: null,
setter: function(val) {
if (val && Lang.isString(val)) {
val = Node.all(val);
}
return val;
}
},
/*
* The delegate node to which event listeners should be attached.
* This node should be an ancestor of all trigger nodes bound
* to the instance. By default the document is used.
*/
delegate : {
value: null,
setter: function(val) {
return Y.one(val) || Y.one("document");
}
},
/*
* The time to wait, after the mouse enters the trigger node,
* to display the tooltip
*/
showDelay : {
value:250
},
/*
* The time to wait, after the mouse leaves the trigger node,
* to hide the tooltip
*/
hideDelay : {
value:10
},
/*
* The time to wait, after the tooltip is first displayed for
* a trigger node, to hide it, if the mouse has not left the
* trigger node
*/
autoHideDelay : {
value:2000
},
/*
* Override the default visibility set by the widget base class
*/
visible : {
value:false
},
/*
* Override the default XY value set by the widget base class,
* to position the tooltip offscreen
*/
xy: {
value:[Tooltip.OFFSCREEN_X, Tooltip.OFFSCREEN_Y]
}
};
Y.extend(Tooltip, Y.Widget, {
// Prototype methods/properties
});
Adding WidgetPosition and WidgetStack Extension Support
The Tooltip class also needs basic positioning and stacking (z-index, shimming) support. As with the Custom Widget Classes example, we use
Base.create to create a new Tooltip class with this support:
var Tooltip = Y.Base.create("tooltip", Y.Widget, [Y.WidgetPosition, Y.WidgetStack],
{ ... prototype properties ... },
{ ... static properties ... },
Lifecycle Methods: initializer, destructor
The initializer method is invoked during the init lifecycle phase, after the attributes are configured for each class. Tooltip uses it
to setup the private state variables it will use to store the trigger node currently being serviced by the tooltip instance, event handles and show/hide timers.
initializer : function(config) {
this._triggerClassName = this.getClassName("trigger");
// Currently bound trigger node information
this._currTrigger = {
node: null,
title: null,
mouseX: Tooltip.OFFSCREEN_X,
mouseY: Tooltip.OFFSCREEN_Y
};
// Event handles - mouse over is set on the delegate
// element, mousemove and mouseleave are set on the trigger node
this._eventHandles = {
delegate: null,
trigger: {
mouseMove : null,
mouseOut: null
}
};
// Show/hide timers
this._timers = {
show: null,
hide: null
};
// Publish events introduced by Tooltip. Note the triggerEnter event is preventable,
// with the default behavior defined in the _defTriggerEnterFn method
this.publish("triggerEnter", {defaultFn: this._defTriggerEnterFn, preventable:true});
this.publish("triggerLeave", {preventable:false});
}
The destructor is used to clear out stored state, detach any event handles and clear out the show/hide timers:
destructor : function() {
this._clearCurrentTrigger();
this._clearTimers();
this._clearHandles();
}
Lifecycle Methods: bindUI, syncUI
The bindUI and syncUI are invoked by the base Widget class' renderer method.
bindUI is used to bind the attribute change listeners used to update the rendered UI from the current state of the widget and also to bind
the DOM listeners required to enable the UI for interaction.
syncUI is used to sync the UI state from the current widget state, when initially rendered.
NOTE: Widget's renderer method also invokes the renderUI method, which is responsible for laying down any additional content elements a widget requires. However
tooltip does not have any additional elements in needs to add to the DOM, outside of the default Widget boundingBox and contentBox.
bindUI : function() {
this.after("delegateChange", this._afterSetDelegate);
this.after("nodesChange", this._afterSetNodes);
this._bindDelegate();
},
syncUI : function() {
this._uiSetNodes(this.get("triggerNodes"));
}
Attribute Supporting Methods
Tooltip's triggerNodes, which defines the set of nodes which should trigger this tooltip instance,
has a couple of supporting methods associated with it.
The _afterSetNodes method is the default attribute change event handler for the triggerNodes
attribute. It invokes the _uiSetNodes method, which marks all trigger nodes with a trigger class name (yui-tooltip-trigger) when set.
_afterSetNodes : function(e) {
this._uiSetNodes(e.newVal);
},
_uiSetNodes : function(nodes) {
if (this._triggerNodes) {
this._triggerNodes.removeClass(this._triggerClassName);
}
if (nodes) {
this._triggerNodes = nodes;
this._triggerNodes.addClass(this._triggerClassName);
}
},
Similarly the _afterSetDelegate method is the default attribute change listener for the delegate attribute,
and invokes _bindDelegate to set up the listeners when a new delegate node is set. We use Y.delegate support, along with Event's mouseenter support,
which means the only thing we need to do is tell delegate which node we want to act as the delegate, and which elements we want to target using the "." + this._triggerClassName selector.
_afterSetDelegate : function(e) {
this._bindDelegate(e.newVal);
},
_bindDelegate : function() {
var eventHandles = this._eventHandles;
if (eventHandles.delegate) {
eventHandles.delegate.detach();
eventHandles.delegate = null;
}
eventHandles.delegate = Y.delegate("mouseenter", Y.bind(this._onNodeMouseEnter, this), this.get("delegate"), "." + this._triggerClassName);
},
DOM Event Handlers
Tooltips interaction revolves around the mouseenter, mousemove and mouseleave DOM events. The mousenter listener is the only listener set up initially, on the delegate node:
_onNodeMouseEnter : function(e) {
var node = e.currentTarget;
if (node && (!this._currTrigger.node || !node.compareTo(this._currTrigger.node))) {
this._enterTrigger(node, e.pageX, e.pageY);
}
}
Since the mouseenter implementation doesn't invoke it's listeners for mouseover events generated from elements nested
inside the targeted node (for example when mousing out of a child element of a trigger node), there are no additional checks we need to perform other than to see if the node is the current trigger, before handing off to
the _enterTrigger method to setup the current trigger state and attach mousemove and mouseleave listeners on the current trigger node.
The mouseleave listener delegates to the _leaveTrigger method, and again, since the mouseleave implementation deals with nested elements, we don't need to perform any additional target checks:
_onNodeMouseLeave : function(e) {
this._leaveTrigger(e.currentTarget);
}
The mouse move listener delegates to the _overTrigger method to store the current mouse XY co-ordinates (used to position the Tooltip when it is displayed after the showDelay):
_onNodeMouseMove : function(e) {
this._overTrigger(e.pageX, e.pageY);
}
Trigger Event Delegates: _enterTrigger, _leaveTrigger, _overTrigger
As seen above, the DOM event handlers delegate to the _enterTrigger, _leaveTrigger and _overTrigger methods to update the
Tooltip state based on the currently active trigger node.
The _enterTrigger method sets the current trigger state (which node is the current tooltip trigger,
what the current mouse XY position is, etc.). The method also fires the triggerEnter event, whose default function actually handles
showing the tooltip after the configured showDelay period. The triggerEnter event can be prevented by listeners, allowing
users to prevent the tooltip from being shown if required. (triggerEnter listeners are passed the current trigger node and pageX, pageY mouse co-ordinates as event facade properties):
_enterTrigger : function(node, x, y) {
this._setCurrentTrigger(node, x, y);
this.fire("triggerEnter", null, node, x, y);
},
_defTriggerEnterFn : function(e) {
var node = e.node;
if (!this.get("disabled")) {
this._clearTimers();
var delay = (this.get("visible")) ? 0 : this.get("showDelay");
this._timers.show = Y.later(delay, this, this._showTooltip, [node]);
}
},
Similarly the _leaveTrigger method is invoked when the mouse leaves a trigger node, and clears any stored state, timers and listeners before setting up
the hideDelay timer. It fires a triggerLeave event, but cannot be prevented, and has no default behavior to prevent:
_leaveTrigger : function(node) {
this.fire("triggerLeave");
this._clearCurrentTrigger();
this._clearTimers();
this._timers.hide = Y.later(this.get("hideDelay"), this, this._hideTooltip);
},
As mentioned previously, the _overTrigger method simply stores the current mouse XY co-ordinates for use when the tooltip is shown:
_overTrigger : function(x, y) {
this._currTrigger.mouseX = x;
this._currTrigger.mouseY = y;
}
Setting Tooltip Content
Since the content for a tooltip is usually a function of the trigger node and not constant, Tooltip provides a number of ways to set the content.
- Setting the
contentattribute to a string or node. In this case, the value of thecontentattribute is used for all triggerNodes - Setting the
contentattribute to an object literal, containing a map of triggerNode id to content. The content for a trigger node will be set using the map, when the tooltip is triggered for the node. - Setting the title attribute on the trigger node. The value of the title attribute is used to set the tooltip content, when triggered for the node.
- By calling the
setTriggerContentmethod to set content for a specific trigger node, in atriggerEnterevent listener.
The precedence of these methods is handled in the _setTriggerContent method, invoked when the mouse enters a trigger:
_setTriggerContent : function(node) {
var content = this.get("content");
if (content && !(content instanceof Node || Lang.isString(content))) {
content = content[node.get("id")] || node.getAttribute("title");
}
this.setTriggerContent(content);
},
setTriggerContent : function(content) {
var contentBox = this.get("contentBox");
contentBox.set("innerHTML", "");
if (content) {
if (content instanceof Node) {
for (var i = 0, l = content.size(); i < l; ++i) {
contentBox.appendChild(content.item(i));
}
} else if (Lang.isString(content)) {
contentBox.set("innerHTML", content);
}
}
}
Calling the public setTriggerContent in a triggerEvent listener will over-ride content set using the content attribute or the trigger node's title value.
Using Tooltip
For this example, we set up 4 DIV elements which will act as tooltip triggers. They are all marked using a yui-hastooltip class, so that they can be queried using a simple selector, passed as the value for the triggerNodes attribute in the tooltip's constructor Also all 4 trigger nodes are contained in a wrapper DIV with id="delegate" which will act as the delegate node.
var tt = new Tooltip({
triggerNodes:".yui3-hastooltip",
delegate: "#delegate",
content: {
tt3: "Tooltip 3 (from lookup)"
},
shim:false,
zIndex:2
});
tt.render();
The tooltip content for each of the trigger nodes is setup differently. The first trigger node uses the title attribute to set it's content. The third trigger node's content is set using the content map set in the constructor above. The second trigger node's content is set using a triggerEnter event listener and the setTriggerContent method as shown below:
tt.on("triggerEnter", function(e) {
var node = e.node;
if (node && node.get("id") == "tt2") {
this.setTriggerContent("Tooltip 2 (from triggerEvent)");
}
});
The fourth trigger node's content is set using it's title attribute, however it also has a triggerEvent listener which prevents the tooltip from being displayed for it, if the checkbox is checked.
var prevent = Y.one("#prevent");
tt.on("triggerEnter", function(e) {
var node = e.node;
if (prevent.get("checked")) {
if (node && node.get("id") == "tt4") {
e.preventDefault();
}
}
});
Complete Example Source
<div id="delegate">
<div class="yui3-hastooltip" title="Tooltip 1" id="tt1">Tooltip One <span>(content from title)</span></div>
<div class="yui3-hastooltip" title="Tooltip 2" id="tt2">Tooltip Two <span>(content set in event listener)</span></div>
<div class="yui3-hastooltip" title="Tooltip 3" id="tt3">Tooltip Three <span>(content from lookup)</span></div>
<div class="yui3-hastooltip" title="Tooltip 4" id="tt4">Tooltip Four <span>(content from title)</span></div>
<label><input type="checkbox" id="prevent" /> Prevent Tooltip Four</label>
</div>
<script type="text/javascript">
YUI().use("event-mouseenter", "widget", "widget-position", "widget-stack", function(Y) {
var Lang = Y.Lang,
Node = Y.Node,
OX = -10000,
OY = -10000;
var Tooltip = Y.Base.create("tooltip", Y.Widget, [Y.WidgetPosition, Y.WidgetStack], {
// PROTOTYPE METHODS/PROPERTIES
/*
* Initialization Code: Sets up privately used state
* properties, and publishes the events Tooltip introduces
*/
initializer : function(config) {
this._triggerClassName = this.getClassName("trigger");
// Currently bound trigger node information
this._currTrigger = {
node: null,
title: null,
mouseX: Tooltip.OFFSCREEN_X,
mouseY: Tooltip.OFFSCREEN_Y
};
// Event handles - mouse over is set on the delegate
// element, mousemove and mouseleave are set on the trigger node
this._eventHandles = {
delegate: null,
trigger: {
mouseMove : null,
mouseOut: null
}
};
// Show/hide timers
this._timers = {
show: null,
hide: null
};
// Publish events introduced by Tooltip. Note the triggerEnter event is preventable,
// with the default behavior defined in the _defTriggerEnterFn method
this.publish("triggerEnter", {defaultFn: this._defTriggerEnterFn, preventable:true});
this.publish("triggerLeave", {preventable:false});
},
/*
* Destruction Code: Clears event handles, timers,
* and current trigger information
*/
destructor : function() {
this._clearCurrentTrigger();
this._clearTimers();
this._clearHandles();
},
/*
* bindUI is used to bind attribute change and dom event
* listeners
*/
bindUI : function() {
this.after("delegateChange", this._afterSetDelegate);
this.after("nodesChange", this._afterSetNodes);
this._bindDelegate();
},
/*
* syncUI is used to update the rendered DOM, based on the current
* Tooltip state
*/
syncUI : function() {
this._uiSetNodes(this.get("triggerNodes"));
},
/*
* Public method, which can be used by triggerEvent event listeners
* to set the content of the tooltip for the current trigger node
*/
setTriggerContent : function(content) {
var contentBox = this.get("contentBox");
contentBox.set("innerHTML", "");
if (content) {
if (content instanceof Node) {
for (var i = 0, l = content.size(); i < l; ++i) {
contentBox.appendChild(content.item(i));
}
} else if (Lang.isString(content)) {
contentBox.set("innerHTML", content);
}
}
},
/*
* Default attribute change listener for
* the triggerNodes attribute
*/
_afterSetNodes : function(e) {
this._uiSetNodes(e.newVal);
},
/*
* Default attribute change listener for
* the delegate attribute
*/
_afterSetDelegate : function(e) {
this._bindDelegate(e.newVal);
},
/*
* Updates the rendered DOM to reflect the
* set of trigger nodes passed in
*/
_uiSetNodes : function(nodes) {
if (this._triggerNodes) {
this._triggerNodes.removeClass(this._triggerClassName);
}
if (nodes) {
this._triggerNodes = nodes;
this._triggerNodes.addClass(this._triggerClassName);
}
},
/*
* Attaches the default mouseover DOM listener to the
* current delegate node
*/
_bindDelegate : function() {
var eventHandles = this._eventHandles;
if (eventHandles.delegate) {
eventHandles.delegate.detach();
eventHandles.delegate = null;
}
eventHandles.delegate = Y.delegate("mouseenter", Y.bind(this._onNodeMouseEnter, this), this.get("delegate"), "." + this._triggerClassName);
},
/*
* Default mouse enter DOM event listener.
*
* Delegates to the _enterTrigger method,
* if the mouseover enters a trigger node.
*/
_onNodeMouseEnter : function(e) {
var node = e.currentTarget;
if (node && (!this._currTrigger.node || !node.compareTo(this._currTrigger.node))) {
this._enterTrigger(node, e.pageX, e.pageY);
}
},
/*
* Default mouse leave DOM event listener
*
* Delegates to _leaveTrigger if the mouse
* leaves the current trigger node
*/
_onNodeMouseLeave : function(e) {
this._leaveTrigger(e.currentTarget);
},
/*
* Default mouse move DOM event listener
*/
_onNodeMouseMove : function(e) {
this._overTrigger(e.pageX, e.pageY);
},
/*
* Default handler invoked when the mouse enters
* a trigger node. Fires the triggerEnter
* event which can be prevented by listeners to
* show the tooltip from being displayed.
*/
_enterTrigger : function(node, x, y) {
this._setCurrentTrigger(node, x, y);
this.fire("triggerEnter", {node:node, pageX:x, pageY:y});
},
/*
* Default handler for the triggerEvent event,
* which will setup the timer to display the tooltip,
* if the default handler has not been prevented.
*/
_defTriggerEnterFn : function(e) {
var node = e.node;
if (!this.get("disabled")) {
this._clearTimers();
var delay = (this.get("visible")) ? 0 : this.get("showDelay");
this._timers.show = Y.later(delay, this, this._showTooltip, [node]);
}
},
/*
* Default handler invoked when the mouse leaves
* the current trigger node. Fires the triggerLeave
* event and sets up the hide timer
*/
_leaveTrigger : function(node) {
this.fire("triggerLeave");
this._clearCurrentTrigger();
this._clearTimers();
this._timers.hide = Y.later(this.get("hideDelay"), this, this._hideTooltip);
},
/*
* Default handler invoked for mousemove events
* on the trigger node. Stores the current mouse
* x, y positions
*/
_overTrigger : function(x, y) {
this._currTrigger.mouseX = x;
this._currTrigger.mouseY = y;
},
/*
* Shows the tooltip, after moving it to the current mouse
* position.
*/
_showTooltip : function(node) {
var x = this._currTrigger.mouseX;
var y = this._currTrigger.mouseY;
this.move(x + Tooltip.OFFSET_X, y + Tooltip.OFFSET_Y);
this.show();
this._clearTimers();
this._timers.hide = Y.later(this.get("autoHideDelay"), this, this._hideTooltip);
},
/*
* Hides the tooltip, after clearing existing timers.
*/
_hideTooltip : function() {
this._clearTimers();
this.hide();
},
/*
* Set the rendered content of the tooltip for the current
* trigger, based on (in order of precedence):
*
* a). The string/node content attribute value
* b). From the content lookup map if it is set, or
* c). From the title attribute if set.
*/
_setTriggerContent : function(node) {
var content = this.get("content");
if (content && !(content instanceof Node || Lang.isString(content))) {
content = content[node.get("id")] || node.getAttribute("title");
}
this.setTriggerContent(content);
},
/*
* Set the currently bound trigger node information, clearing
* out the title attribute if set and setting up mousemove/out
* listeners.
*/
_setCurrentTrigger : function(node, x, y) {
var currTrigger = this._currTrigger,
triggerHandles = this._eventHandles.trigger;
this._setTriggerContent(node);
triggerHandles.mouseMove = Y.on("mousemove", Y.bind(this._onNodeMouseMove, this), node);
triggerHandles.mouseOut = Y.on("mouseleave", Y.bind(this._onNodeMouseLeave, this), node);
var title = node.getAttribute("title");
node.setAttribute("title", "");
currTrigger.mouseX = x;
currTrigger.mouseY = y;
currTrigger.node = node;
currTrigger.title = title;
},
/*
* Clear out the current trigger state, restoring
* the title attribute on the trigger node,
* if it was originally set.
*/
_clearCurrentTrigger : function() {
var currTrigger = this._currTrigger,
triggerHandles = this._eventHandles.trigger;
if (currTrigger.node) {
var node = currTrigger.node;
var title = currTrigger.title || "";
currTrigger.node = null;
currTrigger.title = "";
triggerHandles.mouseMove.detach();
triggerHandles.mouseOut.detach();
triggerHandles.mouseMove = null;
triggerHandles.mouseOut = null;
node.setAttribute("title", title);
}
},
/*
* Cancel any existing show/hide timers
*/
_clearTimers : function() {
var timers = this._timers;
if (timers.hide) {
timers.hide.cancel();
timers.hide = null;
}
if (timers.show) {
timers.show.cancel();
timers.show = null;
}
},
/*
* Detach any stored event handles
*/
_clearHandles : function() {
var eventHandles = this._eventHandles;
if (eventHandles.delegate) {
this._eventHandles.delegate.detach();
}
if (eventHandles.trigger.mouseOut) {
eventHandles.trigger.mouseOut.detach();
}
if (eventHandles.trigger.mouseMove) {
eventHandles.trigger.mouseMove.detach();
}
}
}, {
// STATIC METHODS/PROPERTIES
OFFSET_X : 15,
OFFSET_Y : 15,
OFFSCREEN_X : OX,
OFFSCREEN_Y : OY,
ATTRS : {
/*
* The tooltip content. This can either be a fixed content value,
* or a map of id-to-values, designed to be used when a single
* tooltip is mapped to multiple trigger elements.
*/
content : {
value: null
},
/*
* The set of nodes to bind to the tooltip instance. Can be a string,
* or a node instance.
*/
triggerNodes : {
value: null,
setter: function(val) {
if (val && Lang.isString(val)) {
val = Node.all(val);
}
return val;
}
},
/*
* The delegate node to which event listeners should be attached.
* This node should be an ancestor of all trigger nodes bound
* to the instance. By default the document is used.
*/
delegate : {
value: null,
setter: function(val) {
return Y.one(val) || Y.one("document");
}
},
/*
* The time to wait, after the mouse enters the trigger node,
* to display the tooltip
*/
showDelay : {
value:250
},
/*
* The time to wait, after the mouse leaves the trigger node,
* to hide the tooltip
*/
hideDelay : {
value:10
},
/*
* The time to wait, after the tooltip is first displayed for
* a trigger node, to hide it, if the mouse has not left the
* trigger node
*/
autoHideDelay : {
value:2000
},
/*
* Override the default visibility set by the widget base class
*/
visible : {
value:false
},
/*
* Override the default XY value set by the widget base class,
* to position the tooltip offscreen
*/
xy: {
value:[OX, OY]
}
}
});
var tt = new Tooltip({
triggerNodes:".yui3-hastooltip",
delegate: "#delegate",
content: {
tt3: "Tooltip 3 (from lookup)"
},
shim:false,
zIndex:2
});
tt.render();
tt.on("triggerEnter", function(e) {
var node = e.node;
if (node && node.get("id") == "tt2") {
this.setTriggerContent("Tooltip 2 (from triggerEvent)");
}
});
var prevent = Y.one("#prevent");
tt.on("triggerEnter", function(e) {
var node = e.node;
if (prevent.get("checked")) {
if (node && node.get("id") == "tt4") {
e.preventDefault();
}
}
});
});
</script>